My figure -- into a T-POSE -- into a downloadable 3D object
Download: "TPOSE.GLB" (932.62 KB)
PROCESS
- I altered one of my figure drawings in KREA to look more like a Bernini sculpture
- I asked AI to make that figure into a "T-POSE" using FLOW/Nano Banana 2
- I uploaded that T-POSE into MESHY to convert it into a 3D file (the MESHY 5 model allowed me to download, whereas the MESHY 6 model is a paid download)
View in AUGMENTED REALITY (18 MB animation)
DOWNLOAD: "BOX.GLB" animation (1.44 MB )
3D CONVERSION VARIATIONS
NOTE: MESHY also did a better job converting 2D-to-3D than "Hunyuan 2.1Image-to-3D Simplified" did -- which we ran locally at Quelab on a computer with 12 GBs of VRAM, to generate the 3D jaguar:
MESHY vs HUNYUAN Conversions:
when converted from 2D into a GLB file
than the 3D human figure
converted with the MESHY 5 model
ANIMATION ALTERNATIVES
and RIGGNIG issues
MIXAMO offers a lot of good motions and is free. However I have to first convert a GLB file into an OBJ file in order to upload a 3D file. The file has to be in a T-Pose in order to rig it (which is the best way to rig) -- but in the rigging process the 3D object loses all the color and texture with MIXAMO.
MIXAMO LOSES
all the color and textures of the figure
in the rigging process
A MIXAMO Capoeira animation
in FBX format (16.16 MB -- huge)
MESH-to-MOTION is a free animation alternative program to MIXAMO. It does not seem to lose the color and textures when rigging the input T-POSE model. However it is more difficult to rig because of more moving points to map.
HOWEVER the most curious thing is that MESH-to-MOTION seems to animate with BALLS -- rather than with BONES. Note the difference in the image below:
- The T-POSE on the left was rigged in MESHY with BONES, and exported as an FBX file
- Whereas the MESH-to-MOTION animation on the right is covered with BALLS -- not supported by bones -- when opened in BLENDER
BONES vs BALLS
The figure on the left has "bones,"
as it does in FBX files --
the figure on the right for download is a GLB file,
that was animated in MESH-to-MOTION
Download: "meshangry.GLB" (1.17 MB)
ODD -- the animated GLB opens up
as a ball in BLENDER
MESH-to-MOTION also offers some Experimental RIGs and Animations in BLENDER format from their GitHub page:
RAYLIB
We were trying to import the GLB animations into RAYLIB, but that did not work (and it will not accept FBX animations at all). Apparently RAYLIB only accepts limited animations, as noted in the GOOGLE Search AI:
*****
With MESHY I am all that much closer to placing my FAKE Augmented Reality sculptures in the Albuquerque Museum Sculpture Garden:
My Augmented Reality Sculpture fantasy
The best idea is to use MINDAR to place the AUGMENTED REALITY sculptures, as one website should should show all the sculptures in the Albuquerque Museum Sculpture Garden. If visitors only have to go to one website then they are likely to view all the artworks.
Corrina Espinosa had a great MINDAR exhibition at the 2025 CURRENTS exhibition in Santa Fe. However I was not successful using MINDAR on my first tries.
OTHER:
- RIGGING in 3D -- blog post
- (YouTube): AI Animation Running Now Locally for FREE (6gb vram)
- Claude Opus 4.7, Qwen 3.6, Happy Oyster, realtime 3D worlds, new Google TTS: AI NEWS
- (Hugging Face): Image to 3D Asset with [AniGen]









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