Thursday, 16 April 2026

April 15, 2026

I drew at FUSION in Albuquerque:



With javelinas

High resolution javelinas with sound

The realistic AI scene above
reimagined with AI in my drawing style


DRAWINGS


KREA Realtime prompt:
"sculpture  in the style of Giacometti of the back of a woman"

KREA Realtime prompt:
"paper sculpture of the back of a woman "




KREA Realtime prompt:
"sculpture in the style of Giacometti
 completely made of wire and transparent"

Above AI sculpture image
reimagined in KREA
from an AI model based on my drawings



KREA Realtime prompt:
"laying down sculpture of a woman in wire"



KREA Realtime prompt:
"sculpture of a woman in wire"

KREA Realtime prompt:
"paper sculpture of a woman"



KREA Realtime prompt:
"paper sculpture of a woman"




KREA Realtime prompt:
"sculpture of a woman"



KREA Realtime prompt:
"paper sculpture of a woman"









KREA Realtime prompt:
"abstract sculpture  in the style of Giacometti"










Tuesday, 14 April 2026

April 14, 2026

Drawn at Art Buddies in Albuquerque:








KREA Realtime prompt:
"sculpture of a man in style of Bernini"

KREA Realtime prompt:
"sculpture of a man in wire"

KREA Realtime prompt:
"paper sculpture of a man in style of Bocioni"

KREA Realtime prompt:
"elephant"


FREESTYLE





More RIGGING and MOTION -- MESHY

I found that MESHY was really good for converting 2D images into 3D objects -- and also for rigging and animating them too.  They do have a free tier:

My figure -- into a T-POSE -- into a downloadable 3D object
Download: "TPOSE.GLB" (932.62 KB)


PROCESS
  • I altered one of my figure drawings in KREA to look more like a Bernini sculpture
  • I asked AI to make that figure into a "T-POSE" using FLOW/Nano Banana 2
  • I uploaded that T-POSE into MESHY to convert it into a 3D file (the MESHY 5 model allowed me to download, whereas the MESHY 6 model is a paid download)

With a T-POSE GLB I can then rig and animate the figure in MESHY.  I can import that 3D animation into AUGMENTED REALITY.  The animation files can be pretty large, but I can even compress a GLB animation into a pretty small file with GLB Compressor for downloading (17.12 MB to 1.44 MB).

3D CONVERSION VARIATIONS

NOTE: The "MESHY 6 model" gave better, more detailed, 2D-to-3D conversion results, but one needs to have a subscription to download the advanced "MESHY 6 model" 3D files:

The MESHY 6 model gave better conversion results


NOTE: MESHY did a lot better job converting 2D-to-3D than "Huanyuan 3D-2.1" did in KREA:

Huanyuan 3D-2.1 in KREA
was good, but not as good as MESHY
Download: "260413B.GLB" (587.19 KB)

NOTE: MESHY also did a better job converting 2D-to-3D than "Hunyuan 2.1Image-to-3D Simplified" did running locally -- which we did with the jaguar on a computer with 12 GBs of VRAM at Quelab

MESHY vs HUNYUAN conversions
when converted into a GLB file
as the human figure when converted using the MESHY 5 model


ANIMATION ALTERNATIVES
and RIGGNIG issues

MIXAMO

MIXAMO offers a lot of good motions and is free.  However I have to first convert a GLB file into an OBJ file in order to upload a 3D file.  The file has to be in a T-Pose in order to rig it (which is the best way to rig) -- but in the rigging process the 3D object loses all the color and texture with MIXAMO.

MIXAMO LOSES
 all the color and textures of the figure
in the rigging process

Moreover I was having a problem with MIXAMO animations -- as they seemed to float too high, and did not work well in AUGMENTED REALITY. I was able to correct that by adjusting the height level in Babylon.js 3D viewer.

MIXAMO Capoeira animation
 in FBX format (16.16 MB -- huge)


MESH-to-MOTION

MESH-to-MOTION is a free animation alternative program to MIXAMOIt does not seem to lose the color and textures when rigging the input T-POSE model. However it is more difficult to rig because of more moving points to map.

HOWEVER the most curious thing is that MESH-to-MOTION seems to animate with BALLS -- rather than with BONES.  Note the difference in the image below:
  • The T-POSE on the left was rigged in MESHY with BONES, and exported as an FBX file
  • Whereas the MESH-to-MOTION animation on the right is covered with BALLS -- not supported by bones -- when opened in BLENDER
BONES vs BALLS
The figure on the right for download
was animated in MESH-to-MOTION
Download: "meshangry.GLB" (1.17 MB)


The animated GLB opens up
as a ball in BLENDER

MESH-to-MOTION also offers some Experimental RIGs and Animations in BLENDER format from their GitHub page:



*****

With MESHY I am all that much closer to placing my FAKE Augmented Reality sculptures in the Albuquerque Museum Sculpture Garden:

My Augmented Reality Sculpture fantasy

The best idea is to use MINDAR to place the AUGMENTED REALITY sculptures, as one website should should show all the sculptures in the Albuquerque Museum Sculpture Garden.  If visitors only have to go to one website then they are likely to view all the artworks.

Corrina Espinosa had a great MINDAR exhibition at the 2025 CURRENTS exhibition in Santa Fe. However I was not successful using MINDAR on my first tries.