I found that
MESHY was really good for converting 2D images into 3D objects -- and also for rigging and animating them too. They do have a free tier:
My figure -- into a T-POSE -- into a downloadable 3D object
PROCESS
- I altered one of my figure drawings in KREA to look more like a Bernini sculpture
- I asked AI to make that figure into a "T-POSE" using FLOW/Nano Banana 2
- I uploaded that T-POSE into MESHY to convert it into a 3D file (the MESHY 5 model allowed me to download, whereas the MESHY 6 model is a paid download)
With a
T-POSE GLB I can then rig and animate the figure in
MESHY. I can import that 3D animation into
AUGMENTED REALITY. The animation files can be pretty large, but I can even compress a GLB animation into a pretty small file with
GLB Compressor for downloading (
17.12 MB to 1.44 MB).
DOWNLOAD: "
BOX.GLB" animation (
1.44 MB )
3D CONVERSION VARIATIONS
NOTE: The
"MESHY 6 model" gave better, more detailed, 2D-to-3D conversion results, but one needs to have a subscription to download the advanced "
MESHY 6 model" 3D files:
The MESHY 6 model gave better conversion results
NOTE:
MESHY did a lot better job converting 2D-to-3D than
"Huanyuan 3D-2.1" did in
KREA:
was good, but not as good as MESHY
MESHY vs HUNYUAN conversions
when converted into a GLB file
as the human figure when converted using the
MESHY 5 model
ANIMATION ALTERNATIVES
and RIGGNIG issues
MIXAMO
MIXAMO offers a lot of good motions and is free. However I have to first
convert a GLB file into an OBJ file in order to upload a 3D file. The file has to be in a T-Pose in order to rig it (
which is the best way to rig) -- but in the rigging process the 3D object loses all the color and texture with
MIXAMO.
all the color and textures of the figure
in the rigging process
Moreover I was having a problem with
MIXAMO animations -- as they seemed to float too high, and did not work well in
AUGMENTED REALITY. I was able to correct that by adjusting the height level in
Babylon.js 3D viewer.
in FBX format (16.16 MB -- huge)
MESH-to-MOTION
MESH-to-MOTION is a free animation alternative program to
MIXAMO. It does not seem to lose the color and textures when rigging the input T-POSE model. However it is more difficult to rig because of more moving points to map.
HOWEVER the most curious thing is that
MESH-to-MOTION seems to animate with
BALLS -- rather than with
BONES. Note the difference in the image below:
- The T-POSE on the left was rigged in MESHY with BONES, and exported as an FBX file
- Whereas the MESH-to-MOTION animation on the right is covered with BALLS -- not supported by bones -- when opened in BLENDER
BONES vs BALLS
The figure on the right for download
The animated GLB opens up
as a ball in BLENDER
*****
With
MESHY I am all that much closer to placing my FAKE Augmented Reality sculptures in the Albuquerque Museum Sculpture Garden:
My Augmented Reality Sculpture fantasy
The best idea is to use
MINDAR to place the AUGMENTED REALITY sculptures, as one website should should show all the sculptures in the Albuquerque Museum Sculpture Garden. If visitors only have to go to one website then they are likely to view all the artworks.