Tuesday 19 March 2024

March 18, 2024

Drawn at Art Buddies in Albuquerque:






























Monday 18 March 2024

Mayan ROPE

I used MIDJOURNEY to "blend" my Mayan drawings with the LEONARDO.AI rope image to generate AI MAYAN ROPE images:



I was inspired by how my images translated into ROPE from the previous blog posts:

Therefore I continued using the rope image below (generated in LEONARDO.AI) -- to "blend" with my figure drawings in MIDJOURNEY:

All the images below have major DNA in them
 from this particular Rope image




MAYA ROPE IMAGES

In Midjourney I "blended" my Maya Figures from three previous blog posts of August 2022, with the ROPE image above, to generate the MAYA ROPE figures below:




















































































Sunday 17 March 2024

WebAR

Now people can view my art in Augmented Reality by using WebAR -- after going to these links on their smart phones (without downloading an app):


Or just click on the Animated GIFs below (to experience Augmented Reality on your Smart Phone):

(272 KB)

(540 KB)


(1.75 MB)


(2.97 MB)


(5.58 MB)


(3.37 MB)


(5.19 MB)


(8.57 MB)



in the palm of my hand


Alien Javelina
heading further north



The WebAR 
METHOD

I used a WebAR site to generate the AR code -- and then uploaded the HTML code and GLB file to a server at Southwest Cyberport using WinSCP (an FTP client) -- to deliver these 3D Augmented Reality experiences.

1)  FIRST I generated the 3D objects with various AI programs online:
  • MONTER MASH
  • GENIE by Luma Labs (in Discord)
  • CSM (Common Sense Machines)
    • Tripo (a newer 3D program, that I have not used for AR yet)
    • Paint 3D (in Windows 10) works to to draw 3D figures directly, without AI

Then I would reduce the the 3D file to a smaller byte size with OptimizeGLB online (view the GLB files at this link).

2)  CSM (and Tripo) takes a 2D image and translates it into a 3D file.  Therefore I uploaded 2D images that I had first generated in other AI ART programs:
3)  Lastly I generated turntable animations of the GLB files in Paint 3D, and turned them into animated GIFs using EzGIF, to post on this blog entry.


Other links:

NOTE:  Sometimes after going through the WebAR transformation process, a small GLB file swells up to a huge GLB file.  For instance, in "Face -- AR," the GLB file is only 704 KB, but was blown up to over 8 MBs after process for WebAR.  I suspect this is the colored texture map, inflating from WebP into JPEG format.




PAST AR

I have been previously experimenting with AR (Augmented Reality):

AR PRINTS

Ultimately I want to trigger AR with "targets" (like QR codes) -- specifically I would like someone to scan one of our framed 8x8 inch prints to conjure up a related AR object in 3D:


AR SCULPTURES

I want to add my AR Sculptures to the Sculpture Garden in front of the Albuquerque Art Museum...or even on the street corner somewhere amongst the architecture:





However my first AR experiences were underwhelming, such as when my tiny AR Sculpture stood in front of the ART VAULT Gallery in Santa Fe:



AR INTERACTIVE

During the Tucson Sculpture Festival of 2013 we combined AR with IOT (the Internet of Things):


We placed a 3D print on an AR target on a Lazy Susan.  If viewed from the tablet, the viewer could see the two of the same objects -- both the AR skull image, and the 3D print of that same skull.  Then from a URL on their smart phone, they could spin both the real and virtual skull on the Lazy Susan.

Hmmm...does AR reveal the Dark Matter in the space?