To make the scene above -- I altered my first five drawings below in KREA Realtime into "low poly paper sculpture," and then converted those results into 3D Gaussian Splats with TripoSplat (remotely using the Quelab computer with 16 GB of VRAM). Finally I arranged those five 3D Gaussian Splats objects (in SPZ format) into a scene with SuperSplat, and exported that scene as an HTML file, which I hosted at SWCP. The hosted scene now can be seen by anyone with THE LINK.
The Gaussian Scene embedded in this webpage
Still of the 3D scene
(download all five 3D figures in SPZ format)
- (YouTube): Mesh From 3D Gaussian Splatting, Will This Replace Photogrammetry And 3D Scanner? | KIRI Engine 3.12
Ghost Arcade for integrating Gaussian Splats in real time Algoraves
GLB
TripoSplat works wonderfully converting 2D images into 3D Gaussian Splats. However, the second leg -- converting Gaussian Splats to GLB objects -- leaves a lot of holes, and often whole surfaces out of the 3D object. Admittedly, this feature was labeled as "experimental," and should improve in the future:
Lots of holes in the GLB object --
whereas there were no holes
in the SPZ Gaussian Splat version
DRAWINGS
KREA Realtime prompt:
"low poly paper sculpture"
KREA Realtime prompt:
"low poly paper sculpture"
KREA Realtime prompt:
"low poly paper sculpture"
Midjourney would not animate this figure
after I further transformed the above with KREA --
however Google's FLOW did animate it
KREA Realtime prompt:
"low poly paper sculpture"
The stand in model last night
between regular model breaks
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